¼¼°èÀÇ ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀå
Glass-Free 3D Displays
»óǰÄÚµå : 1745084
¸®¼­Ä¡»ç : Global Industry Analysts, Inc.
¹ßÇàÀÏ : 2025³â 06¿ù
ÆäÀÌÁö Á¤º¸ : ¿µ¹® 291 Pages
 ¶óÀ̼±½º & °¡°Ý (ºÎ°¡¼¼ º°µµ)
US $ 5,850 £Ü 8,496,000
PDF (Single User License) help
PDF º¸°í¼­¸¦ 1¸í¸¸ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.
US $ 17,550 £Ü 25,489,000
PDF (Global License to Company and its Fully-owned Subsidiaries) help
PDF º¸°í¼­¸¦ µ¿ÀÏ ±â¾÷ÀÇ ¸ðµç ºÐÀÌ ÀÌ¿ëÇÒ ¼ö ÀÖ´Â ¶óÀ̼±½ºÀÔ´Ï´Ù. Àμâ´Â °¡´ÉÇϸç Àμ⹰ÀÇ ÀÌ¿ë ¹üÀ§´Â PDF ÀÌ¿ë ¹üÀ§¿Í µ¿ÀÏÇÕ´Ï´Ù.


Çѱ۸ñÂ÷

¼¼°èÀÇ ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀº 2030³â±îÁö 15¾ï ´Þ·¯¿¡ µµ´Þ

2024³â¿¡ 6¾ï 7,810¸¸ ´Þ·¯·Î ÃßÁ¤µÇ´Â ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ¼¼°è ½ÃÀåÀº ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGR 14.3%·Î ¼ºÀåÇÏ¿© 2030³â¿¡´Â 15¾ï ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. º» º¸°í¼­¿¡¼­ ºÐ¼®ÇÑ ºÎ¹® Áß ÇϳªÀÎ ¶óÀÌÆ® ¹è¸®¾î ±â¼úÀº CAGR 16.8%¸¦ ³ªÅ¸³»°í, ºÐ¼® ±â°£ Á¾·á½Ã¿¡´Â 7¾ï 8,210¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. Lenticular Lens ±â¼ú ºÎ¹®ÀÇ ¼ºÀå·üÀº ºÐ¼® ±â°£¿¡ CAGR 11.1%·Î ÃßÁ¤µË´Ï´Ù.

¹Ì±¹ ½ÃÀåÀº 1¾ï 8,480¸¸ ´Þ·¯·Î ÃßÁ¤, Áß±¹Àº CAGR 19.4%·Î ¼ºÀå ¿¹Ãø

¹Ì±¹ÀÇ ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀº 2024³â¿¡ 1¾ï 8,480¸¸ ´Þ·¯·Î ÃßÁ¤µË´Ï´Ù. ¼¼°è 2À§ °æÁ¦´ë±¹ÀÎ Áß±¹Àº ºÐ¼® ±â°£ÀÎ 2024-2030³â CAGR 19.4%·Î ¼ºÀåÀ» Áö¼ÓÇÏ¿©, 2030³â¿¡´Â 3¾ï 3,050¸¸ ´Þ·¯ ±Ô¸ð¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. ±âŸ ÁÖ¸ñÇØ¾ß ÇÒ Áö¿ªº° ½ÃÀåÀ¸·Î¼­´Â ÀϺ»°ú ij³ª´Ù°¡ ÀÖÀ¸¸ç, ºÐ¼® ±â°£Áß CAGRÀº °¢°¢ 10.2%¿Í 12.9%¸¦ º¸ÀÏ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù. À¯·´¿¡¼­´Â µ¶ÀÏÀÌ CAGR 11.4%¸¦ º¸ÀÏ Àü¸ÁÀÔ´Ï´Ù.

¼¼°èÀÇ ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀå - ÁÖ¿ä µ¿Çâ°ú ÃËÁø¿äÀÎ Á¤¸®

±âÁ¸ 3D¿¡¼­ ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½Ã½ºÅÛÀ¸·ÎÀÇ ÀüȯÀ» ÃËÁøÇÏ´Â ¿äÀÎÀº ¹«¾ùÀΰ¡?

Ư¼ö ¾È°æÀ» ÇÊ¿ä·Î ÇÏ´Â ±âÁ¸ÀÇ ÀÔü 3D ½Ã½ºÅÛÀ¸·ÎºÎÅÍÀÇ ÀüȯÀº ¾È°æÀÌ ÇÊ¿ä ¾ø´Â 3D µð½ºÇ÷¹ÀÌ(ÀÚµ¿ ÀÔü µð½ºÇ÷¹ÀÌ)¿¡ ´ëÇÑ ¼ö¿ä¸¦ ÃËÁøÇϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ½Ã½ºÅÛÀº ½ÃÂ÷ À庮, ·»Æ¼Å§·¯ ·»Áî, º¼·ù¸ÞÆ®¸¯ µð½ºÇ÷¹ÀÌ, ¶óÀÌÆ® ÇÊµå ±â¼ú°ú °°Àº ÷´Ü ±¤ÇÐ ±â¼úÀ» »ç¿ëÇÏ¿© ¾È°æÀÌ ÇÊ¿ä ¾ø´Â ´ë½Å ¸ôÀÔ°¨ ÀÖ´Â ½Ã°¢Àû °æÇèÀ» Á¦°øÇÕ´Ï´Ù. ÀÌ·¯ÇÑ ÀüȯÀº »ç¿ëÀÚÀÇ ºÒÆíÇÔ, °ø°øÀå¼Ò¿¡¼­ÀÇ À§»ý ¹®Á¦, Àå½Ã°£ »ç¿ëÀ¸·Î ÀÎÇÑ ½Ã°¢Àû ÇǷηΠÀÎÇØ Âø¿ëÇü 3D ¾È°æ¿¡ ´ëÇÑ ºÒ¸¸ÀÌ ³ô¾ÆÁö¸é¼­ ´õ¿í °¡¼ÓÈ­µÇ°í ÀÖ½À´Ï´Ù. ¹«¾È°æ µð½ºÇ÷¹ÀÌ´Â º¸´Ù ÀÚ¿¬½º·¯¿î ½Ãû °æÇèÀ» Á¦°øÇÔÀ¸·Î½á ÀÌ·¯ÇÑ ¹®Á¦¸¦ ÇØ°áÇϰí, ´Ù¾çÇÑ »ê¾÷ ºÐ¾ßÀÇ Â÷¼¼´ë ¿ëµµ¿¡ ¸Å¿ì ¸Å·ÂÀûÀÎ ¼Ö·ç¼ÇÀ¸·Î ÀÚ¸®¸Å±èÇϰí ÀÖ½À´Ï´Ù.

ƯÈ÷, ¶óÀÌÆ®ÇÊµå ±â¼ú°ú Ȧ·Î±×·¥ ±â¼úÀº ºü¸£°Ô ¹ßÀüÇÏ¿© ¿ÜºÎ ÀåÄ¡ ¾øÀ̵µ ½Ç½Ã°£ ±íÀÌ Àνİú µ¿Àû ½ÃÁ¡ ·»´õ¸µÀ» ±¸ÇöÇÒ ¼ö ÀÖ°Ô µÇ¾úÀ¸¸ç, AI¸¦ Ȱ¿ëÇÑ À̹ÌÁö ó¸®¿Í ½Ç½Ã°£ ·»´õ¸µ ¾Ë°í¸®ÁòÀÇ µîÀåÀ¸·Î ´ë±â ½Ã°£ÀÌ Å©°Ô ´ÜÃàµÇ¾î ÀÌ·¯ÇÑ ½Ã½ºÅÛÀÇ Çö½Ç°¨À» Çâ»ó½ÃÄ×½À´Ï´Ù. ´ë±â ½Ã°£ÀÌ Å©°Ô ´ÜÃàµÇ°í, ÀÌ·¯ÇÑ ½Ã½ºÅÛÀÇ »ç½Ç°¨ÀÌ Çâ»óµÇ¾ú½À´Ï´Ù. ¶ÇÇÑ, ÀÌ·¯ÇÑ µð½ºÇ÷¹À̰¡ 5G ¹× ¿§Áö ÄÄÇ»ÆÃ ÀÎÇÁ¶ó¿Í ȣȯµÇ¸é¼­ °¡»ó ȸÀÇ, ÅÚ·¹ÇÁ·¹Áð½º, °øµ¿ ¼³°è ȯ°æ µî »õ·Î¿î ÀÌ¿ë »ç·Ê°¡ »ý°Ü³ª°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Çϵå¿þ¾î¿Í ¼ÒÇÁÆ®¿þ¾î Çõ½ÅÀÇ °áÇÕÀº ±Û·¡½º ¾ø´Â 3D ½Ã½ºÅÛÀÇ ½ÇÇö °¡´É¼ºÀ» ³ô¿©ÁÙ »Ó¸¸ ¾Æ´Ï¶ó, Æ´»õ ½ÃÀå»Ó¸¸ ¾Æ´Ï¶ó ÁÖ·ù ¼ÒºñÀÚ ¹× Àü¹® ºÐ¾ß·ÎÀÇ Æø³ÐÀº Àû¿ëÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

ÁÖ¿ä »ê¾÷Àº ¾î¶»°Ô ¹«¾È°æ 3D µð½ºÇ÷¹À̸¦ äÅÃÇϰí Àִ°¡?

¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ±â¼úÀÇ Ã¤ÅÃÀº ¿£ÅÍÅ×ÀÎ¸ÕÆ®, ÀÚµ¿Â÷, ÀÇ·á ¿µ»ó, ¼Ò¸Å, »ê¾÷ µðÀÚÀÎ µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ °­·ÂÇÑ °ßÀÎÂ÷ ¿ªÇÒÀ» Çϰí ÀÖ½À´Ï´Ù. ¿£ÅÍÅ×ÀÎ¸ÕÆ® ºÐ¾ß¿¡¼­´Â ¾È°æ ¾øÀ̵µ ¸ôÀÔ°¨ ÀÖ´Â 3D °æÇèÀ» Á¦°øÇÒ ¼ö ÀÖ´Ù´Â Á¡ÀÌ µðÁöÅÐ »çÀÌ´ÏÁö, °ÔÀÓ¿ë ¸ð´ÏÅÍ, TV¿¡ º¯È­¸¦ °¡Á®¿À°í ÀÖ½À´Ï´Ù. ¼Ò¸Å ºê·£µåµéÀº ¸ÅÀå°ú ¹Ú¶÷ȸ¿¡¼­ ÀÌ·¯ÇÑ µð½ºÇ÷¹À̸¦ Ȱ¿ëÇÏ¿© ½Ã¼±À» »ç·ÎÀâ´Â ÀÎÅÍ·¢Æ¼ºê ±¤°í¸¦ Á¦ÀÛÇÏ¿© »ç¶÷µéÀÇ ¿Õ·¡¿Í Âü¿©¸¦ À¯µµÇϰí ÀÖ½À´Ï´Ù. ÇÑÆí, ÀÇ·á ºÐ¾ß¿¡¼­´Â ¼ö¼ú ½Ã°¢È­¿¡ ¹«¾È°æ 3D µð½ºÇ÷¹À̰¡ »ç¿ëµÇ¾î ¿Ü°ú Àǻ簡 Ưº°ÇÑ Çìµå±â¾î¸¦ Âø¿ëÇÏÁö ¾Ê°íµµ ¼ö¼ú Áß ÇØºÎÇÐÀû ±¸Á¶¸¦ ´õ ÀÚ¼¼È÷ º¼ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù.

ÀÚµ¿Â÷ ¹× ±³Åë ºÐ¾ß¿¡¼­´Â ÀÌ·¯ÇÑ µð½ºÇ÷¹À̰¡ µðÁöÅÐ ´ë½Ãº¸µå, HUD(Çìµå¾÷ µð½ºÇ÷¹ÀÌ), ÀÎÆ÷Å×ÀÎ¸ÕÆ® ½Ã½ºÅÛ¿¡ ÅëÇÕµÇ¾î ¿îÀüÀÚÀÇ ÁÖÀÇ »ê¸¸ÇÔÀ» ÁÙÀÌ°í ¿îÀüÀÚÀÇ ¾ÈÀü¼ºÀ» Çâ»ó½ÃŰ´Â ±íÀÌ ÀÎ½Ä ½Ã°¢È­¸¦ Á¦°øÇÕ´Ï´Ù. °ÇÃà, ¿£Áö´Ï¾î¸µ, Á¦Ç° µðÀÚÀÎ ¾÷°è¿¡¼­µµ ÇÁ·ÎÅäŸÀÌÇÎ, ¿öÅ©½º·ç, º¹ÀâÇÑ µ¥ÀÌÅÍ ¼¼Æ®ÀÇ °øµ¿ ½Ã°¢È­¸¦ ÃËÁøÇϱâ À§ÇØ ¹«¾È°æ 3D ½Ã½ºÅÛÀ» µµÀÔÇϰí ÀÖ½À´Ï´Ù. ±³À° ¹× ¹Ú¹°°ü ÇöÀå¿¡¼­µµ ¹«¾È°æ 3D ÄÁÅÙÃ÷ Àü¼ÛÀ» ÅëÇØ ½ÃûÀÚ°¡ ½ÇÁ¦ °ø°£¿¡¼­ °¡»ó ¸ðµ¨°ú »óÈ£ ÀÛ¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿© º¸´Ù dzºÎÇÑ ÇнÀ °æÇèÀ» Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ¿ëµµ¿¡ ƯȭµÈ Àü°³·Î ±â¼úÀÇ Å¸´ç¼º°ú ½Ç¿ë¼ºÀÌ °ËÁõµÇ¸ç ´Ù¾çÇÑ ¼ºÀåÀÇ ±æÀÌ ¿­¸®°í ÀÖ½À´Ï´Ù.

¾î¶² ±â¼ú ¹ßÀüÀÌ 3D µð½ºÇ÷¹ÀÌÀÇ ÆÇµµ¸¦ ¹Ù²Ù°í Àִ°¡?

±¤ÇÐ °øÇÐ, µð½ºÇ÷¹ÀÌ ÇØ»óµµ, ÄÁÅÙÃ÷ ó¸®ÀÇ È¹±âÀûÀÎ ¹ßÀüÀº ¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½Ã½ºÅÛÀÇ Ç°Áú°ú ½ÇÇö °¡´É¼ºÀ» ±Ùº»ÀûÀ¸·Î º¯È­½Ã۰í ÀÖ½À´Ï´Ù. ´ÜÀÏ ½ÃÁ¡ µð½ºÇ÷¹ÀÌ¿¡¼­ ´ÙÁß ½ÃÁ¡ µð½ºÇ÷¹ÀÌ·Î ÁøÈ­Çϸ鼭 ½Ã¾ß°¢ÀÌ Å©°Ô °³¼±µÇ°í À̹ÌÁö ¿Ö°îÀÌ °¨¼ÒÇß½À´Ï´Ù. ³ª³ë±â¼ú ±â¹ÝÀÇ ·»Áî¿Í °í¼Ó °ø°£±¤ º¯Á¶±â(SLM)ÀÇ °³¹ß·Î ´õ ³ôÀº ÇÁ·¹ÀÓ ¼Óµµ¿Í ¹à±â ¼öÁØ¿¡¼­ Á¤È®ÇÑ ±¤ÀåÀ» Åõ»çÇÒ ¼ö ÀÖ°Ô µÇ¾î ¼±¸íÇÑ À̹ÌÁö ·»´õ¸µÀÌ °¡´ÉÇØÁ³½À´Ï´Ù. ¶óÀÌÆ®ÇÊµå µð½ºÇ÷¹ÀÌ¿Í È¦·Î±×·¥ ÇÁ·ÎÁ§¼ÇÀº ´õ¿í È®Àå °¡´ÉÇÏ°í ¿¡³ÊÁö È¿À²ÀÌ ³ô¾ÆÁ® ½Ç½Ã°£ ¿ëµµ¸¦ À§ÇÑ »ó¿ëÈ­¿¡ °¡±î¿öÁö°í ÀÖ½À´Ï´Ù.

µ¿½Ã¿¡ GPU ó¸®¿Í AI¸¦ Ȱ¿ëÇÑ ·»´õ¸µ ¾Ë°í¸®ÁòÀÇ ¹ßÀüÀ¸·Î º¹ÀâÇÑ 3D ÄÁÅÙÃ÷¸¦ ÃÖ¼ÒÇÑÀÇ ´ë±â ½Ã°£À¸·Î ½Ç½Ã°£À¸·Î »ý¼ºÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. ÀÌ·¯ÇÑ ¾Ë°í¸®ÁòÀº »ç¿ëÀÚÀÇ À§Ä¡¿Í ÁÖº¯ Á¶¸í »óÅ¿¡ µ¿ÀûÀ¸·Î ÀûÀÀÇÏ¿© ¸ð¼Ç ºí·¯¸¦ ÃÖ¼ÒÈ­Çϸ鼭 ±íÀÌÀÇ Âø½Ã È¿°ú¸¦ °­È­ÇÕ´Ï´Ù. Çϵå¿þ¾î Ãø¸é¿¡¼­´Â Á¦Á¶¾÷üµéÀÌ ¸ð¹ÙÀÏ ±â±â, Ű¿À½ºÅ© ´Ü¸»±â, AR/VR ÀÎÅÍÆäÀ̽º¿¡ ÅëÇÕÇÒ ¼ö ÀÖ´Â ´õ ¾ã°í, ´õ °¡º±°í, ´õ ưưÇÑ 3D ½ºÅ©¸°À» µµÀÔÇϰí ÀÖ½À´Ï´Ù. ´ÙÃþ LCD, ¸¶ÀÌÅ©·Î LED, ¾çÀÚÁ¡ ±â¼úÀÇ ÃâÇöÀ¸·Î »ö Á¤È®µµ¿Í ±íÀÌÀÇ »ç½Ç°¨ÀÌ Çâ»óµÇ¾ú½À´Ï´Ù. ºñ¿ëÀÌ ³·¾ÆÁö°í ºÎǰÀÇ ¼ÒÇüÈ­°¡ ÁøÇàµÊ¿¡ µû¶ó ÀÌÀü¿¡´Â »ó¿ëÈ­¸¦ °¡·Î¸·¾Ò´ø ±â¼úÀû À庮ÀÌ Á¡Â÷ Á¦°ÅµÇ°í ÀÖ½À´Ï´Ù.

¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÌ ÇâÈÄ °­·ÂÇÑ ¼ºÀåÀ» ÀÌ·ê ¼ö ÀÖ´Â ÀÌÀ¯´Â ¹«¾ùÀϱî?

¹«¾È°æ 3D µð½ºÇ÷¹ÀÌ ½ÃÀåÀÇ ¼ºÀåÀº ÁøÈ­ÇÏ´Â ±â¼ú·Â°ú È®´ëµÇ´Â ÃÖÁ¾ ¿ëµµ ¼ö¿ä¿Í Á÷°áµÇ´Â ¸î °¡Áö ¿äÀο¡ ÀÇÇØ ÀÌ·ç¾îÁö°í ÀÖ½À´Ï´Ù. ÀÚµ¿Â÷, ÇコÄɾî, µðÁöÅÐ ±¤°í µîÀÇ »ê¾÷¿¡¼­ ¶óÀÌÆ®ÇÊµå ¹× º¼·ù¸ÞÆ®¸¯ µð½ºÇ÷¹ÀÌ ±â¼úÀÇ µµÀÔÀÌ Áõ°¡Çϰí ÀÖ´Â °ÍÀÌ ÁÖ¿ä ¿äÀÎÀ¸·Î ÀÛ¿ëÇϰí ÀÖ½À´Ï´Ù. ÀÇ·á ºÐ¾ß¿¡¼­´Â Á¤¹Ð ¼ö¼ú ¹× ¹æ»ç¼± Áø´Ü¿¡¼­ 3D ½Ã°¢È­¿¡ ´ëÇÑ ÀÇÁ¸µµ°¡ ³ô¾ÆÁö¸é¼­ ¹«¾È°æ ½Ã½ºÅÛ¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ÷´Ü¿îÀüÀÚº¸Á¶½Ã½ºÅÛ(ADAS)¿Í µðÁöÅÐ ÄÛÇÍÀ» ÃßÁøÇÏ´Â ÀÚµ¿Â÷ ¾÷°èµµ ¿îÀüÀÚÀÇ ÁÖÀÇ·ÂÀ» ºÐ»ê½ÃŰÁö ¾Ê°í ±íÀÌ Áö°¢À» Çâ»ó½ÃŰ´Â Â÷¼¼´ë µð½ºÇ÷¹ÀÌ ½Ã½ºÅÛ ÅëÇÕÀ» ¸ñÇ¥·Î Çϰí ÀÖ¾î äÅÃÀ» ÃËÁøÇϰí ÀÖ½À´Ï´Ù.

µðÁöÅÐ ±¤°í¿Í »çÀÌ´ÏÁö´Â À¯µ¿Àα¸°¡ ¸¹Àº ȯ°æ¿¡¼­ ´«¿¡ ¶ç¾î¾ß Çϱ⠶§¹®¿¡ ¼Ò¸Å¾÷ü¿Í ¸¶ÄÉÆÃ ´ã´çÀÚµéÀº ¸Å·ÂÀûÀÌ°í ´ÙÂ÷¿øÀûÀÎ ÄÁÅÙÃ÷¸¦ Á¦°øÇÒ ¼ö ÀÖ´Â ÀÎÅÍ·¢Æ¼ºêÇÑ ¹«¾È°æ 3D µð½ºÇ÷¹À̸¦ äÅÃÇϰí ÀÖ½À´Ï´Ù. ¿£ÅÍÅ×ÀÎ¸ÕÆ® ¹× °ÔÀÓ ºÐ¾ß¿¡¼­´Â ÄÁÅÙÃ÷ Á¦ÀÛÀÚ¿Í µð¹ÙÀ̽º Á¦Á¶¾÷üµéÀÌ ÄÁÅÙÃ÷ °¡¿ë¼º°ú GPU È¿À²¼ºÀÇ Çâ»ó¿¡ ÈûÀÔ¾î ÇÚµåÇïµå µð¹ÙÀ̽º¿Í ¸ð´ÏÅÍ¿¡¼­ ¸ôÀÔÇü 3D °æÇèÀ» Ãß±¸Çϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ, ¸ÞŸ¹ö½º ÀÎÇÁ¶ó, ½º¸¶Æ® ½ÃƼ, °¡»ó ±³À° Ç÷§Æû¿¡ ´ëÇÑ Á¤ºÎÀÇ ÅõÀÚ·Î ÀÎÇØ °ø°£ ÀνÄÀÌ °¡´ÉÇÑ ½ºÅ©¸° ±â¹Ý 3D ½Ã°¢È­ ½Ã½ºÅÛ¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϰí ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ´Ù¾çÇÑ ºÐ¾ßÀÇ ÃËÁø¿äÀÎÀº Çϵå¿þ¾î ºñ¿ëÀÇ Ç϶ô°ú AI ±â¹Ý ÄÁÅÙÃ÷ ·»´õ¸µÀÇ ¼º¼÷°ú ÇÔ²² °ß°íÇϰí Áö¼ÓÀûÀÎ ½ÃÀå È®´ëÀÇ ¹ßÆÇÀÌ µÇ°í ÀÖ½À´Ï´Ù.

ºÎ¹®

À¯Çü(¶óÀÌÆ® ¹è¸®¾î ±â¼ú, Lenticular Lens ±â¼ú, ÁöÇ⼺ ¹é¶óÀÌÆ®, Á÷Á¢ À̹Ì¡), ¿ëµµ(TV, ¸ð¹ÙÀÏ ±â±â, »çÀÌ´ÏÁö º¸µå, ±âŸ ¿ëµµ)

Á¶»ç ´ë»ó ±â¾÷ ¿¹(ÃÑ 48°³»ç)

°ü¼¼ ¿µÇâ °è¼ö

Global Industry Analysts´Â º»»çÀÇ ±¹°¡, Á¦Á¶°ÅÁ¡, ¼öÃâÀÔ(¿ÏÁ¦Ç° ¹× OEM)À» ±â¹ÝÀ¸·Î ±â¾÷ÀÇ °æÀï·Â º¯È­¸¦ ¿¹ÃøÇß½À´Ï´Ù. ÀÌ·¯ÇÑ º¹ÀâÇÏ°í ´Ù¸éÀûÀÎ ½ÃÀå ¿ªÇÐÀº ÀÎÀ§ÀûÀÎ ¼öÀÍ¿ø°¡ Áõ°¡, ¼öÀͼº °¨¼Ò, °ø±Þ¸Á ÀçÆí µî ¹Ì½ÃÀû ¹× °Å½ÃÀû ½ÃÀå ¿ªÇÐ Áß¿¡¼­µµ ƯÈ÷ °æÀï»çµé¿¡°Ô ¿µÇâÀ» ¹ÌÄ¥ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

Global Industry Analysts´Â ¼¼°è ÁÖ¿ä ¼ö¼® ÀÌÄÚ³ë¹Ì½ºÆ®(1,4,949¸í), ½ÌÅ©ÅÊÅ©(62°³ ±â°ü), ¹«¿ª ¹× »ê¾÷ ´Üü(171°³ ±â°ü)ÀÇ Àü¹®°¡µéÀÇ ÀǰßÀ» ¸é¹ÐÈ÷ °ËÅäÇÏ¿© »ýŰ迡 ¹ÌÄ¡´Â ¿µÇâÀ» Æò°¡ÇÏ°í »õ·Î¿î ½ÃÀå Çö½Ç¿¡ ´ëÀÀÇϰí ÀÖ½À´Ï´Ù. ¸ðµç ÁÖ¿ä ±¹°¡ÀÇ Àü¹®°¡¿Í °æÁ¦ÇÐÀÚµéÀÌ °ü¼¼¿Í ±×°ÍÀÌ ÀÚ±¹¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ ´ëÇÑ ÀǰßÀ» ÃßÀû Á¶»çÇß½À´Ï´Ù.

Global Industry Analysts´Â ÀÌ·¯ÇÑ È¥¶õÀÌ ÇâÈÄ 2-3°³¿ù ³»¿¡ ¸¶¹«¸®µÇ°í »õ·Î¿î ¼¼°è Áú¼­°¡ º¸´Ù ¸íÈ®ÇÏ°Ô È®¸³µÉ °ÍÀ¸·Î ¿¹»óÇϰí ÀÖÀ¸¸ç, Global Industry Analysts´Â ÀÌ·¯ÇÑ »óȲÀ» ½Ç½Ã°£À¸·Î ÃßÀûÇϰí ÀÖ½À´Ï´Ù.

2025³â 4¿ù: Çù»ó ´Ü°è

À̹ø 4¿ù º¸°í¼­¿¡¼­´Â °ü¼¼°¡ ¼¼°è ½ÃÀå Àüü¿¡ ¹ÌÄ¡´Â ¿µÇâ°ú Áö¿ªº° ½ÃÀå Á¶Á¤¿¡ ´ëÇØ ¼Ò°³ÇÕ´Ï´Ù. ´ç»çÀÇ ¿¹ÃøÀº °ú°Å µ¥ÀÌÅÍ¿Í ÁøÈ­ÇÏ´Â ½ÃÀå ¿µÇâ¿äÀÎÀ» ±â¹ÝÀ¸·Î ÇÕ´Ï´Ù.

2025³â 7¿ù: ÃÖÁ¾ °ü¼¼ Àç¼³Á¤

°í°´´Ôµé²²´Â °¢ ±¹°¡º° ÃÖÁ¾ ¸®¼ÂÀÌ ¹ßÇ¥µÈ ÈÄ 7¿ù¿¡ ¹«·á ¾÷µ¥ÀÌÆ® ¹öÀüÀ» Á¦°øÇØ µå¸³´Ï´Ù. ÃÖÁ¾ ¾÷µ¥ÀÌÆ® ¹öÀü¿¡´Â ¸íÈ®ÇÏ°Ô Á¤ÀÇµÈ °ü¼¼ ¿µÇ⠺м®ÀÌ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù.

»óÈ£ ¹× ¾çÀÚ °£ ¹«¿ª°ú °ü¼¼ÀÇ ¿µÇ⠺м® :

¹Ì±¹ <>& Áß±¹ <>& ¸ß½ÃÄÚ <>& ij³ª´Ù <>&EU <>& ÀϺ» <>& Àεµ <>& ±âŸ 176°³±¹

¾÷°è ÃÖ°íÀÇ ÀÌÄÚ³ë¹Ì½ºÆ®: Global Industry AnalystsÀÇ Áö½Ä ±â¹ÝÀº ±¹°¡, ½ÌÅ©ÅÊÅ©, ¹«¿ª ¹× »ê¾÷ ´Üü, ´ë±â¾÷, ±×¸®°í ¼¼°è °è·® °æÁ¦ »óȲÀÇ Àü·Ê ¾ø´Â ÆÐ·¯´ÙÀÓ ÀüȯÀÇ ¿µÇâÀ» °øÀ¯ÇÏ´Â ºÐ¾ßº° Àü¹®°¡ µî °¡Àå ¿µÇâ·Â ÀÖ´Â ¼ö¼® ÀÌÄÚ³ë¹Ì½ºÆ®¸¦ Æ÷ÇÔÇÑ 14,949¸íÀÇ ÀÌÄÚ³ë¹Ì½ºÆ®¸¦ ÃßÀûÇϰí ÀÖ½À´Ï´Ù. 16,491°³ ÀÌ»óÀÇ º¸°í¼­ ´ëºÎºÐ¿¡ ¸¶ÀϽºÅæ¿¡ ±â¹ÝÇÑ 2´Ü°è Ãâ½Ã ÀÏÁ¤ÀÌ Àû¿ëµÇ¾î ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå Á¶»ç ¹æ¹ý

Á¦2Àå ÁÖ¿ä ¿ä¾à

Á¦3Àå ½ÃÀå ºÐ¼®

Á¦4Àå °æÀï

LSH
¿µ¹® ¸ñÂ÷

¿µ¹®¸ñÂ÷

Global Glass-Free 3D Displays Market to Reach US$1.5 Billion by 2030

The global market for Glass-Free 3D Displays estimated at US$678.1 Million in the year 2024, is expected to reach US$1.5 Billion by 2030, growing at a CAGR of 14.3% over the analysis period 2024-2030. Light Barrier Technology, one of the segments analyzed in the report, is expected to record a 16.8% CAGR and reach US$782.1 Million by the end of the analysis period. Growth in the Lenticular Lens Technology segment is estimated at 11.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$184.8 Million While China is Forecast to Grow at 19.4% CAGR

The Glass-Free 3D Displays market in the U.S. is estimated at US$184.8 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$330.5 Million by the year 2030 trailing a CAGR of 19.4% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 10.2% and 12.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 11.4% CAGR.

Global Glass-Free 3D Displays Market - Key Trends & Drivers Summarized

What Is Fueling the Transition from Traditional 3D to Glass-Free 3D Display Systems?

The global shift away from traditional stereoscopic 3D systems requiring special glasses has propelled demand for glass-free 3D displays, or autostereoscopic displays. These systems eliminate the need for wearable gear, instead using advanced optical techniques like parallax barriers, lenticular lenses, volumetric displays, and light field technologies to deliver immersive visual experiences. The transition has gained momentum with increasing dissatisfaction toward wearable 3D glasses due to user discomfort, hygiene concerns in public settings, and visual fatigue during prolonged use. Glass-free displays address these issues by offering a more natural viewing experience, positioning them as a highly attractive solution for next-generation applications across multiple industries.

In particular, light field and holographic technologies have seen rapid evolution, making it possible to deliver real-time depth perception and dynamic viewpoint rendering without external devices. The emergence of AI-enhanced image processing and real-time rendering algorithms has significantly reduced latency and enhanced the realism of these systems. The compatibility of these displays with 5G and edge computing infrastructures is also creating new use cases in virtual meetings, telepresence, and collaborative design environments. This convergence of hardware and software innovation is not only enhancing the feasibility of glass-free 3D systems but is also triggering wider deployment beyond niche applications into mainstream consumer and professional segments.

How Are Key Industries Adopting Glass-Free 3D Displays?

The adoption of glass-free 3D display technologies is witnessing strong traction across verticals such as entertainment, automotive, medical imaging, retail, and industrial design. In the entertainment sector, the ability to deliver an immersive 3D experience without glasses is transforming digital signage, gaming monitors, and televisions. Retail brands are leveraging these displays in storefronts and trade shows to create attention-grabbing, interactive advertisements that boost foot traffic and engagement. The medical field, on the other hand, is using glass-free 3D displays for surgical visualization, allowing surgeons to view anatomy in enhanced depth during procedures without wearing special headgear.

In automotive and transportation, these displays are being integrated into digital dashboards, HUDs (heads-up displays), and infotainment systems, providing depth-aware visualizations that reduce distraction and improve driver safety. Architecture, engineering, and product design industries are also deploying glass-free 3D systems to facilitate prototyping, walkthroughs, and collaborative visualization of complex data sets. Even in education and museum settings, glass-free 3D content delivery is enabling richer learning experiences by allowing viewers to interact with virtual models in real space. These application-specific deployments are validating the technology’s relevance and practicality, thereby creating diverse growth avenues.

What Technological Advancements Are Reshaping the 3D Display Landscape?

Breakthroughs in optical engineering, display resolution, and content processing are fundamentally transforming the quality and feasibility of glass-free 3D display systems. The evolution from single-viewpoint to multi-viewpoint displays has significantly improved viewing angles and reduced image distortion. Developments in nanotechnology-based lenses and high-speed spatial light modulators (SLMs) are making it possible to project precise light fields with higher frame rates and brightness levels, thus enabling crystal-clear image rendering. Light field displays and holographic projections are becoming more scalable and energy-efficient, moving them closer to commercial viability for real-time applications.

Simultaneously, advances in GPU processing and AI-powered rendering algorithms are allowing real-time generation of complex 3D content with minimal latency. These algorithms adapt dynamically to user position and ambient light conditions, enhancing the depth illusion while minimizing motion blur. On the hardware front, manufacturers are introducing thinner, lighter, and more durable 3D screens that can be embedded in mobile devices, kiosks, and AR/VR interfaces. The emergence of multi-layer LCDs, micro-LEDs, and quantum dot technologies is improving color accuracy and depth realism. As costs decline and component miniaturization continues, the technical barriers that previously hindered commercial deployment are gradually being removed.

Why Is the Glass-Free 3D Display Market Set for Strong Growth Ahead?

The growth in the glass-free 3D display market is driven by several factors directly linked to evolving technology capabilities and expanding end-use demand. The increasing deployment of light field and volumetric display technologies across industries such as automotive, healthcare, and digital advertising is a key contributor. In the medical sector, the growing reliance on 3D visualization for precision surgery and radiological diagnostics is propelling demand for glass-free systems. The automotive industry’s push toward advanced driver-assistance systems (ADAS) and digital cockpits is also fostering adoption, with manufacturers seeking to integrate next-gen display systems that enhance depth perception without distracting drivers.

In digital advertising and signage, the need to stand out in high-traffic environments is encouraging retailers and marketers to adopt interactive glass-free 3D displays capable of delivering engaging, multidimensional content. In entertainment and gaming, content creators and device makers are exploring immersive 3D experiences on handheld devices and monitors, supported by growing content availability and GPU efficiency. Furthermore, government investments in metaverse infrastructure, smart cities, and virtual training platforms are boosting demand for spatially aware, screen-based 3D visualization systems. These diverse, sector-specific drivers-combined with declining hardware costs and the maturation of AI-based content rendering-are setting the stage for a robust and sustained market expansion.

SCOPE OF STUDY:

The report analyzes the Glass-Free 3D Displays market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Light Barrier Technology, Lenticular Lens Technology, Directional Backlights, Direct Imaging); Application (Televisions, Mobile Devices, Signage Boards, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

III. MARKET ANALYSIS

IV. COMPETITION

(ÁÖ)±Û·Î¹úÀÎÆ÷¸ÞÀÌ¼Ç 02-2025-2992 kr-info@giikorea.co.kr
¨Ï Copyright Global Information, Inc. All rights reserved.
PC¹öÀü º¸±â