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Global Augmented Reality (AR) Gaming Market 2025-2029
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The augmented reality (AR) gaming market is forecasted to grow by USD 118,320.3 mn during 2024-2029, accelerating at a CAGR of 54.2% during the forecast period. The report on the augmented reality (AR) gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing investments in ar technology, rising cloud gaming technology, and growing popularity and integration of ar and vr technologies in mobile devices.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 202538.2%
CAGR54.2%
Incremental Value$118,320.3 mn

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's augmented reality (AR) gaming market is segmented as below:

By Type

By Component

By Genre

By Business Segment

By Geographical Landscape

This study identifies the rising adoption of ar games as one of the prime reasons driving the augmented reality (AR) gaming market growth during the next few years. Also, increasing number of strategic partnerships and acquisitions and growing number of gamers will lead to sizable demand in the market.

The report on the augmented reality (AR) gaming market covers the following areas:

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading augmented reality (AR) gaming market vendors that include Apple Inc., Blippar Ltd., Hofli Ltd., Meta Platforms Inc., Milkroom Studios GmbH, Netmarble Corp., Niantic Inc., OliveX Holdings Ltd., Qualcomm Inc., Resolution Games, Rovio Entertainment Corp., Snap Inc., Unity Technologies Inc., and Zappar Ltd.. Also, the augmented reality (AR) gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

2 Technavio Analysis

3 Market Landscape

4 Market Sizing

5 Historic Market Size

6 Qualitative Analysis

7 Five Forces Analysis

8 Market Segmentation by Type

9 Market Segmentation by Component

10 Market Segmentation by Genre

11 Market Segmentation by Business Segment

12 Customer Landscape

13 Geographic Landscape

14 Drivers, Challenges, and Opportunity/Restraints

15 Competitive Landscape

16 Competitive Analysis

17 Appendix

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