°ÔÀÓ(Game) °ü·Ã º¸°í¼¿¡¼´Â ±âÁ¸ÀÇ ¿Ï±¸ ¹× °ÔÀÓ, ÄÄÇ»ÅÍ °ÔÀÓ(ÄÜ¼Ö °ÔÀÓ, ¿Â¶óÀÎ °ÔÀÓ, ÅÂºí¸´ ¹× ½º¸¶Æ®Æù °ÔÀÓ), °ÔÀÓ¿ë Çϵå¿þ¾î ¹× ¼ÒÇÁÆ®¿þ¾î¸¦ ´ë»óÀ¸·Î ÇÑ ½ÃÀåÀÇ Àα¸ Åë°è Á¤º¸¸¦ Á¦°øÇϰí ÀÖ½À´Ï´Ù. °ÔÀÓ À¯Åë¿¡ °üÇÑ Á¤º¸ À̿ܿ¡ ¼Ò¼È ¹Ìµð¾î(Social Media) °ü·Ã °ÔÀÓ º¸°í¼µµ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù.
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¼¼°èÀÇ e½ºÆ÷Ã÷ ÄÁÅÙÃ÷ Á¦ÀÛ ½ÃÀå º¸°í¼(2025³â)
Esports Content Creation Global Market Report 2025
¹ßÇà 2025³â 06¿ù
°¡°Ý
US $ 4,490
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Àεµ³×½Ã¾ÆÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå
Toys and Games in Indonesia
¹ßÇà 2025³â 06¿ù
°¡°Ý
US $ 2,275
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¹Ì±¹ÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå
Toys and Games in the US
¹ßÇà 2025³â 06¿ù
°¡°Ý
US $ 2,275
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µ¥Å© ¼ÒÇÁÆ®¿þ¾î ½ÃÀå ºÐ¼®°ú ¿¹Ãø : À¯Çü, Á¦Ç°, ¼ºñ½º, ±â¼ú, ÄÄÆ÷³ÍÆ®, ¿ëµµ, ¹èÆ÷, ÃÖÁ¾ »ç¿ëÀÚ, ±â´É, ¼Ö·ç¼Ç(-2034³â)
Deck Software Market Analysis and Forecast to 2034: Type, Product, Services, Technology, Component, Application, Deployment, End User, Functionality, Solutions
¹ßÇà 2025³â 06¿ù
°¡°Ý
US $ 4,750
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¼¼°èÀÇ ÀçÅà ¾ÖÇø®ÄÉÀ̼ǿë STEM ÅäÀÌ ½ÃÀå(2025-2029³â)
Global STEM Toys for In-home Applications Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ Å¸·ÎÄ«µå ½ÃÀå(2025-2029³â)
Global Tarot Cards Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ °ÔÀÓ ¼ÒÇÁÆ®¿þ¾î ½ÃÀå(2025-2029³â)
Global Gaming Software Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ Áõ°Çö½Ç(AR) °ÔÀÓ ½ÃÀå(2025-2029³â)
Global Augmented Reality (AR) Gaming Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ °ÔÀÌ¹Ö ÄÄÇ»ÅÍ ½ÃÀå(2025-2029³â)
Global Gaming Computer Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ ¹Ì´Ï ÇÇ±Ô¾î ½ÃÀå(2025-2029³â)
Global Mini Figures Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå(2025-2029³â)
Global Toys and Games Market 2025-2029
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ ESports ½ÃÀå(-2035³â) : ½ºÆ®¸®¹Ö À¯Çü, °ÔÀÓ À帣, µð¹ÙÀ̽º À¯Çü, ½ºÆ®¸®¹Ö Ç÷§Æû, ¼öÀÔ¿ø, Áö¿ªº° »ê¾÷ µ¿Çâ°ú ¿¹Ãø
ESports Market, Till 2035: Distribution by Type of Streaming, Type of Gaming Genre, Type of Device, Distribution by Type of Streaming Platform, Distribution by Type of Revenue Stream and Geographical Regions : Industry Trends and Global Forecasts
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 3,499
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AR °ÔÀÓ ¿£Áø ¼ÒÇÁÆ®¿þ¾î ½ÃÀå : À¯Çüº°, ¿ëµµº°, Áö¿ªº°(2026-2032³â)
AR Game Engine Software Market by Type (Cloud-based, Web-based), Application (Large Enterprises, Small & Medium-sized Enterprises (SMEs)), & Region for 2026-2032
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 3,950
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¼¼°èÀÇ e½ºÆ÷Ã÷ ½ÃÀå ºÐ¼® ¹× ¿¹Ãø(-2034³â) : À¯Çü, Á¦Ç°, ¼ºñ½º, ±â¼ú, ÄÄÆ÷³ÍÆ®, ¿ëµµ, µð¹ÙÀ̽º, ÃÖÁ¾»ç¿ëÀÚ, ¸ðµå, ½ºÅ×ÀÌÁö
Esports Market Analysis and Forecast to 2034: Type, Product, Services, Technology, Component, Application, Device, End User, Mode, Stage
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 4,750
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¼¼°èÀÇ ¿Ï±¸ ¹× °ÔÀÓ ½ÃÀå : Á¦Ç° À¯Çüº°, ¿¬·ÉÃþº°, À¯Åë ä³Îº°, Áö¿ªº°(2026-2032³â)
Toys and Games Market By Product Type (Building and Construction Set, Infant and Preschool Toy, Games & Puzzles), Age Group (Up to 8 Years, 12-18 Years, 18+ Years), Distribution Channel (Online, Offline), & Region for 2026-2032
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 3,950
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e½ºÆ÷Ã÷ ½ÃÀå : ¼öÀÍ¿øº°, °ÔÀÓ À¯Çüº°, ½ÃûÀÚ À¯Çüº°, Ç÷§Æûº°, Åä³Ê¸ÕÆ®º°, Áö¿ªº° ¼¼°è ºÐ¼® ¹× ¿¹Ãø(-2032³â)
Esports Market Forecasts to 2032 - Global Analysis By Revenue Stream (Sponsorships, Advertising, Media Rights, Merchandise & Tickets and Other Revenue Streams), Game Type, Audience Type, Platform, Tournament and By Geography
¹ßÇà 2025³â 05¿ù
°¡°Ý
US $ 4,150
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¼¼°èÀÇ e½ºÆ÷Ã÷ ½ÃÀå : ½ÃÀå ±Ô¸ð, Á¡À¯À², µ¿Ç⠺м®(¼öÀÍ¿øº°, ½ºÆ®¸®¹Öº°, Áö¿ªº°), ºÎ¹®º° ¿¹Ãø(2025-2030³â)
Esports Market Size, Share & Trends Analysis Report By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Media Rights), By Streaming, By Region, And Segment Forecasts, 2025 - 2030
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 4,950
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¼¼°èÀÇ °ÔÀÓ ÁÖº¯±â±â ½ÃÀå(2025-2029³â)
Global Gaming Peripheral Market 2025-2029
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ ´ë±Ô¸ð ´ÙÁß »ç¿ëÀÚ ¿Â¶óÀÎ ·ÑÇ÷¹À× °ÔÀÓ(MMORPG) ½ÃÀå(2025-2029³â)
Global Massive Multiplayer Online Role-playing Game (MMORPG) Market 2025-2029
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ Å¬¶ó¿ìµå °ÔÀÓ ½ÃÀå(2025-2029³â)
Global Cloud Gaming Market 2025-2029
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ ÆØÃ¢½Ä Àå³°¨ ½ÃÀå(2025-2029³â)
Global Inflatable Toys Market 2025-2029
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ e½ºÆ÷Ã÷ ½ÃÀå : Á¦°ø Á¦Ç°º°, °ÔÀÓ À帣º°, ½ºÆ®¸®¹Ö À¯Çüº°, ¸ÅÃ⠸𵨺° - ¿¹Ãø(2025-2030³â)
E-Sports Market by Offering, Game Genres, Streaming Type, Revenue Model - Global Forecast 2025-2030
¹ßÇà 2025³â 04¿ù
°¡°Ý
US $ 3,939
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¼¼°èÀÇ ºÀÁ¦ÀÎÇü ½ÃÀå(2025-2029³â)
Global Stuffed Animal Plush Toys Market 2025-2029
¹ßÇà 2025³â 03¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ °ÔÀÌ¹Ö ¾×¼¼¼¸® ½ÃÀå(2025-2029³â)
Global Gaming Accessories Market 2025-2029
¹ßÇà 2025³â 03¿ù
°¡°Ý
US $ 2,500
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¼¼°èÀÇ °ÔÀÌ¹Ö ½Ã¹Ä·¹ÀÌÅÍ ½ÃÀå(2025-2029³â)
Global Gaming Simulators Market 2025-2029
¹ßÇà 2025³â 03¿ù
°¡°Ý
US $ 2,500
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